This paper introduces the Inverse Graphics Capsule Network (IGC-Net), a novel approach for learning hierarchical 3D face representations directly from 2D images in an unsupervised manner. The core innovation of IGC-Net lies in its use of 'graphics capsules,' which are designed to represent 3D primitives with interpretable parameters such as depth, albedo, and 3D pose. The network operates by first decomposing facial images into part-level descriptions, and then assembling these parts into an object-level representation, effectively building a hierarchical structure. This process is facilitated by a Graphics Decomposition Module (GDM), which leverages shape and albedo information to ensure that each part capsule represents a semantically consistent portion of the object. The method is trained using a reconstruction loss, encouraging the network to learn meaningful representations that can be used to reconstruct the input image. The authors evaluate IGC-Net on several face datasets, including CelebA, BP4D, and Multi-PIE, demonstrating its effectiveness in unsupervised face segmentation and face recognition. The paper also presents an analysis of the learned part-level representations, highlighting the importance of albedo over shape for face recognition. The authors claim that their method provides a more consistent representation across different views compared to 2D representations. Overall, the paper presents a compelling approach to unsupervised 3D face representation learning, offering an interpretable and hierarchical framework for understanding facial structure. The use of graphics capsules and the GDM are key contributions, and the experimental results provide evidence for the method's effectiveness on the tasks considered. However, the paper also has limitations, particularly in the scope of evaluation and comparisons with other state-of-the-art methods, which I will discuss in detail in the following sections.